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Once upon a time there was a small group of ppl who called themselves Fallen Angel Industries or Faind.

So one day a guy from Faind named Beau Langston decided to make the most awesome puzzle,action,strategy game and He named it Siege

http://www.hotud.org/component/content/article/37-strategy/22913  <-------- Link here

https://www.youtube.com/watch?v=PSuP7c9Fuc8

The only problem is that that was many many years ago and he only had The Games Factory 1 available to him, and computes weren't that great.

Browser based games were not even an idea and physics were a dream.


For many years others tried to remake this old gem ... but they failed ... hahahah!

Here are some other remake projects mostly abandoned  :

http://freesiege.sourceforge.net/

http://forums.tigsource.com/index.php?topic=5792.0


I started developing Siege Again ! roughly in the summer of 2009 but the idea got stuck in my mind since i played the original game back when i was a kid

In the start i also tried The games factory 1 but it had some serious limitations and gfx were acceptable , i gave up and then when Multimedia Fusion 2 came out i retried, i had some good results but still not what i wanted,so i gave up again and waited for a better 2d WYSIWYG game engine to come out , in all that time i tried programming it with c# , unity 3d and Shiva 3d but those engines weren't meant for this sort of game.

Untill one day i found out by luck Construct 2 ,,, and here we are ..

 

What are the main differences between the new and the old game ?

  •   Improved puzzlegrid mechanics, now no longer will there be elements in the 2 bottom lines causing randomly easy summoned units, allowing faster gameplay a new mechanic that makes the element grab square wrap to the edges of the screen ,master this especially in the corners positions for insanely fast combos. Finally a new move called 'tailing' that helps you repick an element of the same quality but on a different position without the need for 2 keypresses for faster gameplay
  • Improved graphics , some are kept like the old but mostly new graphics
  • Campain mode added
  • Online play in the todo list
  • New units and combos
  • More balanced gameplay so that each faction has its weaknesses and its stronger points
  • Day/Night cycle system that changes the tactics on the gameplay , for example the unrested faction gains bonus attack at night and bonus defense at day
  • Unit combinations , have the weaker units shielded from harm behind the giant units and much much more ...